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MIS (Management Information System) Tutorial
Training Summary Management Information System (MIS) is a computer-based system that collectively...
The software is one of the major components of a management information system. Some of the software used in a MIS system is off the shelf. These include packages such as spreadsheet programs, database applications, etc.
However, they are times when off the shelf, software does not meet the business requirements. The solution to this problem is custom made software.
This tutorial will focus on the methodologies used to develop custom software.
In this tutorial, you will learn-
A typical information systems development usually has three (3) stakeholders namely;
The programmers develop the required system based on the system requirements that is developed by the system analysts.
The most important stakeholders in a project are users. For a project to be accepted as being completed, the users must accept it and use it. If the users do not accept the system, then the project is a failure.
Systems analysis and design refers to two closely related disciplines system analysis and system design.
Object-oriented analysis and design (OOAD) is closely related to systems analysis and design. The main difference between object-oriented analysis and design (OOAD) and systems analysis and design is that OOAD uses objects to represent real-world entities.
Object oriented analysis and design uses visual modeling to improve communication among all stakeholders and produce high-quality products.
An object is a representation of a real-world entity such as a customer, a product, an employee, etc. Unified Modeling Language (UML) is a general-purpose language used to create visual designs for a system.
The following image shows a sample UML diagram that shows users interacting with a point of sale system
The system development life cycle refers to the processing of planning, creating, testing, and deploying an information system. The main objective of system development life cycle is to produce high-quality information systems that meet or exceed the expectations of the users within the stipulated budget and time frame.
SDLC uses a number of development methodologies to achieve this objective. The next sections will discuss some of the most popular development methodologies.
The waterfall model uses a sequential design model. The next stage starts only after the completion of the previous stage. The first stage is usually drawn on the top and the subsequent stages below and to the left bottom. This forms a waterfall like structure, and it's where the name came from.
The main objective of the waterfall model is
The waterfall model is ideal when the user requirements are clearly understood and are not expected to change radically during the development of the information system. The waterfall model is ideal in situations where a project has a fixed-scope, fixed time frame, and fixed price.
The biggest challenge of the waterfall model is adoption to change. It is not easy to incorporate new user requirements.
Agile development is an alternative methodology to traditional project management which promotes adaptive planning, evolutionary development, early delivery, continuous improvement, and encourages rapid and flexible response to change.
A sprint in agile terms is a well-defined task to be accomplished within a given time. Sprint goals and durations are set by the customers and development team. All stakeholders must meet in person to get the feedback on the sprint before they can move on to the next sprint if any.
Agile methodologies usually follow the agile manifesto. The agile manifesto is based on the following twelve (12) principles
The following diagram illustrates how agile development methodologies are implemented.
A prototype is a semi-functional simulation model of the actual system to be developed. Prototyping development methodologies make use of prototypes. Prototypes allow both developers and users to get feedback early.
Prototyping makes it easy for users to specify their requirements and developers understanding the requirements of the users because of the prototypes. A prototyping methodology stands with identifying the basics system requirements especially the input and output from the system. These requirements are then used to create a simulation model that users can interact with and provide feedback. The user feedback is used to enhance the prototype and make other important decisions such as project costing and feasible time schedules.
The following diagram illustrate the stages of prototyping
Summary:
Information systems development refers to methodologies and steps involved in developing a new information system or upgrading an existing system to meet the evolving user requirements.
In a nutshell, a development methodology has to first identify and understand the problem with the existing system and find a solution that solves the problem.
The methodology chosen depends on the nature of the project and user requirements.
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