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Prototyping Model is a software development model in which prototype is built, tested, and reworked until an acceptable prototype is achieved. It also creates base to produce the final system or software. It works best in scenarios where the project's requirements are not known in detail. It is an iterative, trial and error method which takes place between developer and client.
In this tutorial, you will learn
Prototyping Model has following six SDLC phases as follow:
A prototyping model starts with requirement analysis. In this phase, the requirements of the system are defined in detail. During the process, the users of the system are interviewed to know what is their expectation from the system.
The second phase is a preliminary design or a quick design. In this stage, a simple design of the system is created. However, it is not a complete design. It gives a brief idea of the system to the user. The quick design helps in developing the prototype.
In this phase, an actual prototype is designed based on the information gathered from quick design. It is a small working model of the required system.
In this stage, the proposed system is presented to the client for an initial evaluation. It helps to find out the strength and weakness of the working model. Comment and suggestion are collected from the customer and provided to the developer.
If the user is not happy with the current prototype, you need to refine the prototype according to the user's feedback and suggestions.
This phase will not over until all the requirements specified by the user are met. Once the user is satisfied with the developed prototype, a final system is developed based on the approved final prototype.
Once the final system is developed based on the final prototype, it is thoroughly tested and deployed to production. The system undergoes routine maintenance for minimizing downtime and prevent large-scale failures.
Four types of Prototyping models are:
Rapid throwaway is based on the preliminary requirement. It is quickly developed to show how the requirement will look visually. The customer's feedback helps drives changes to the requirement, and the prototype is again created until the requirement is baselined.
In this method, a developed prototype will be discarded and will not be a part of the ultimately accepted prototype. This technique is useful for exploring ideas and getting instant feedback for customer requirements.
Here, the prototype developed is incrementally refined based on customer's feedback until it is finally accepted. It helps you to save time as well as effort. That's because developing a prototype from scratch for every interaction of the process can sometimes be very frustrating.
This model is helpful for a project which uses a new technology that is not well understood. It is also used for a complex project where every functionality must be checked once. It is helpful when the requirement is not stable or not understood clearly at the initial stage.
In incremental Prototyping, the final product is decimated into different small prototypes and developed individually. Eventually, the different prototypes are merged into a single product. This method is helpful to reduce the feedback time between the user and the application development team.
Extreme prototyping method is mostly used for web development. It is consists of three sequential phases.
Here, are a few things which you should watch for during the prototyping process:
Here, are important pros/benefits of using Prototyping models:
Here, are important cons/drawbacks of prototyping model:
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